The wizards at Insomniac are already putting PS5 VRR to work on Spider-Man, more

You’ll be able to apply PlayStation 5’s fancy new Variable Refresh Rate technology to everyone of its next-gen games when it rolls out later this week, but Insomniac Games has already released patches for Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, and Ratchet & Clank: Rift Apart so they’re ready to take advantage of the feature from the first day.

As expected from the insomniac studio, no corners are cut here: “Because our titles are already designed to have very stable frame rates, the main effect of setting the VRR system will be to slightly increase dynamic image resolution targets.” “, he explained the study. In other words, when VRR is active, the studio’s titles will push higher dynamic resolutions at all graphics settings, as any minor frame rate issues will be ironed out by the new technology.

However, there is more: “If your TV also supports a 120Hz high frame rate input and the 120Hz Display Mode option is active along with VRR, you will get an unlimited variable frame rate that you can exceed the 30fps or 60fps target of the chosen graphics mode by 50%. or more (depending on gameplay).” So, effectively, you get faster, uncapped frame rates with the same image quality from the standard graphics settings, again, cleaned up by VRR.

As mentioned above, you’ll need a compatible TV and an HDMI 2.1 cable (included with your PS5 console) to take advantage of all these fancy new features. However, hopefully this helps explain why some titles are optimized for VRR. With unsupported games, you’ll just see minor frame rate issues being fixed with no change to the core experience, but here, Insomniac Games has put a little extra magic to work.

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