A new Steam Deck update adds one of the most requested features

The best feature of the Steam Deck, bar none, if you ask me, is how the gaming laptop lets you take full advantage of its AMD RDNA 2 graphics and 40-watt-hour battery. As of the last update, I was able to reduce the screen refresh rate to increase its effective frame rate and lower latency, and has been able to overclock the CPU, GPU, and frame limiter since launch. The problem: Even if you figured out a great combo that gave you the battery life and/or performance you want, Steam Deck wouldn’t. save those settings per game.

You would have to memorize them and move the switches appropriately, each time you switch to a different game. That changes today.

Wednesday’s update now comes with per-game performance settings, allowing you to flick a single switch in the quick access menu to set a custom performance profile for each of your games.

You no longer need to manually set 40/40 every time you start Elden Ring, if that’s your cup of tea.
Photo by Sean Hollister/The Verge

Disable it and it will go back to global system settings, so you can have a setting of “I usually like my games to run at 30fps” but also “elden ring should run at 40fps with a 40Hz refresh rate” and “vampire survivors it should run at 10fps and 5 watts because I want to play it for the whole car ride” if you want.

This has been one of the most requested Steam Deck features since the beginning, and I hope there are more to come, because not allows you to set up multiple profiles (such as one profile when connected to AC power and another for the longest battery life you can manage), or save and share profiles with the larger community so that we power users can help him. -happy between us to make your games work better.

Your overall performance profile isn’t going to go away either.
Photo by Sean Hollister/The Verge

(Valve already showed us how powerful it can be with community controller profiles – a big reason so many older games were immediately playable on the Steam Deck is because users were encouraged to load configurations for the Steam Controller into last).

I suspect that Valve is well aware of this, and that today’s update lays the groundwork for that as well. Because while the Steam Deck might not yet be ready for everyone who might pick up a Nintendo Switch, update after update has shown that Valve is listening closely and carefully to drive user feedback.

digital foundry recently did an excellent review of how the previous update’s adjustable refresh rate and fan curve let you get more out of the Steam Deck. I am embedding a copy below for your viewing pleasure.

You can read the full Steam Deck changelog here. The rest are mostly bug fixes, though you can now also hold down the power button to “stop streaming” a game, and Valve moved the haptic and rumble buttons from the quick access menu. That’s a change I really don’t agree with; they came in handy when a previous game (can’t remember which one) was too keen on vibrations.

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